Principled Hair Material is based on the Principled BSDF settings. The new hair shaders in LightWave 2020 deliver more realistic hair leveraging the physical based renderer. Using the new render engines independently or in concert will assure you get the real-world render results you seek, with higher quality and more control. LightWave, long known for the beauty of its render engine, gains new advancements in LightWave 2020 with the redesign of the Global Illumination rendering engine, bringing two versions for artists: Brute Force, an unbiased radiosity engine, and Irradiance Cache, an interpolated radiosity engine. Two New Global Illumination Render Engines A production proven, award-winning GI (Global Illumination) render engine - built in. Eye-popping volumetric and dynamic effects systems. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Robust polygonal and subdivision surface modeling, unique. Unlike other software packages, LightWave 3D offers artists and studios a complete end-to-end solution right out of the box. LightWave 3D fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, COLLADA, Unity Game Engine Support, and Autodesk Geometry Cache. With the ability to model, animate and render stunningly realistic imagery and animation, LightWave allows you to create new worlds, build your brand and shatter expectations. Affordable, complete, easy to learn and use, LightWave is well established as one of the leading 3D systems on the market. The object contains only one tree, a 1.8m diameter patch of grass and a lot of 'root' points: grass and tree is instanced by Lightwave built in instancer solution.LightWave 3D is designed for independent artists who desire control of their vision from start to finish. The LWO version uses lots of prodecurals and some layered image maps. During rendering I used a simple light rendered light probe IBL, included in the package. Note: Model was developed in Lightwave 3D 11.5 and coverted to other formats with Lightwave`s own export or Deep Exploration 5.5. Scene contains 653 pine trees, each has 332159 polygon) Lawn consists of 164781 instances of a 520070 polygon large 1.8m diameter patch of grass. (Instances can be controlled by 'root' points where instancer spawn the grass or trees. The whole scene is 500mx500m, environment is populated with grass and tree instances. The building's overall dimensions are 126.9m (length) x 10.5m (height) x 61.2m (width). About 200k square meter real grass and 653 pine trees created with Lightwave Instancer Support pipelines and equipment for fresh air supply, fire extinguisher, power cables, heating, etc. Complete lighting solutions (lots of ceiling lamps) Office building with 18 rooms and stairway One large side doors for moving in or out oversized things, like machinery Four garage-style doors (two on each side) for trucks It can be used as a factory, workshop, assembly plant, warehouse or other industrial activities. It contains a large hall, an office building (about 1000m2 space), and environment with roads, street lights, grass and trees. Industrial complex built with light structure elements.
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