![]() ![]() It was working OK, but it was tricky to get them right and figured that the software would have an easier time if it was only working with an outline so I went back in Photoshop and did my best to remove everything except a crude outline. I started by isolating the artworks by removing their background and went to experiment with livepaint setting. But I recently became aware of the Live Paint feature of Illustrator and figured it might be my ticket to a quicker conversion. It is not because it is a bad software, on the contrary! It is just so different from Photoshop that it is a bit puzzling for someone that is used to Photoshop and even the smallest task would usually turn into a frustrating battle! I mean, just take a look at the eyedropper function, something so simple work so differently between the two software. I have almost never used Illustrator before and always dreaded using it as every time I tried to do anything in it, I would get confused and frustrated almost right away. So I decided to try something new and do this part in Illustrator instead. This usually works quite well and gives nice and crisp result but it takes a really long time to do properly and I had so many artworks to redraw it would have taken ages. My original plan was to draw the outline of each graphic the way I usually did when digitally inking my sketch on the computer, using the pen tool and carefully following each line and curve. Once the board was mostly done, I turned my attention to the games artworks. But the picture I was using was fairly straight and the only issue was trying to get everything spaced out properly. This is not so hard as it only contains straight lines and solid coloring, the only tricky part is when you are using a picture that wasn't taken completely straight, if that is the case you won't be able to just draw over line because of the perspective. Using the board scan as a template, I tried to redraw every section of the board as accurately as possible while leaving the game artwork for later. For this, I used Photoshop but you could use Gimp (free) or other image editing software to do the same. I was also able to get the higher resolution shots I was missing from a nice guy named Simon that I tracked on the Boardgamesgeek site and agreed to provide me what I needed. I was lucky enough that a website called Boardgamesgeek had a few decent pictures of the game available in their database and I was able to use those as a basis for redrawing the game board. Considering I had only a single game tile available, I tried to find the game for sale on eBay and such but couldn't find much except a slightly more recent German edition or overpriced auction. So I set out to recreate the game completely, not only modelling the game tiles in 3D to the exact measurement but decided I would also try to completely redraw all of the game's artwork as high resolution vector image so that the game texture would be the crispest they can be while playing the game.įirst thing I had to do was to find high-resolution scan/picture of the game and all of its pieces. Now, the easy way to achieve this would have been to simply find or take a picture of the game board and game piece, load them into the game and use a generic square 3d model to use as a game piece but if you have read any of my past articles, you'll know that it is not my style. Only thing left to do was to do it myself! It also seemed like the perfect opportunity to learn the basic of 3D modelling, something I have been wanting to do for a while. Upon remembering this, I went out and searched online hoping that someone had already converted my beloved childhood game but sadly, it seemed that it was not the case as I had expected. It's a simple game for kids that's best described as what would happen if a board game and a memory matching game had a baby together. ![]() The game in question was The Hamburger Game and I had totally forgotten about it until that moment. A few weeks before, I had found a single game piece from a game I used to love as a kid while I was at my parent's house. I was browsing the Steam Workshop where you can download new board game and where people can share their own creation with other users and remembered something. Most games are possible from classic games like Chess and Backgammon to modern classics like Clue or Monopoly. It is more like an engine allowing you to simulate the condition of you and your friends sitting at a table playing board games. It is not a game per say as there is no artificial intelligence programmed in and the software has no idea about the rules of the game played. For those of you who never heard of it, it is an engine allowing people to play board games virtually. I recently bought Tabletop Simulator (TTS) during the winter Steam sale. ![]()
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